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	<title>Dare to do it Different</title>
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		<title>Offline Gamification</title>
		<link>http://dtdid.com/blog/offline-gamification/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=offline-gamification</link>
		<comments>http://dtdid.com/blog/offline-gamification/#comments</comments>
		<pubDate>Wed, 16 May 2012 17:29:58 +0000</pubDate>
		<dc:creator>Niels</dc:creator>
				<category><![CDATA[Gamification]]></category>

		<guid isPermaLink="false">http://dtdid.com/?p=115</guid>
		<description><![CDATA[Most gamification talked about (online) is also that: online. Online gamification is very interesting as it makes use of technologies of the web and mobile phones. But the concept of gamification is old and so there are great examples of offline gamification (probably a topic for a later post), but I was introduced to a very interesting &#8220;new&#8221; example of offline gamification during one of the Hub Istanbul Social Innovation Roundtable events. The young and talented designer Cansu Akarsu was challenged with a problem to [...]]]></description>
			<content:encoded><![CDATA[<p>Most gamification talked about (online) is also that: online. Online gamification is very interesting as it makes use of technologies of the web and mobile phones. But the concept of gamification is old and so there are great examples of offline gamification (probably a topic for a later post), but I was introduced to a very interesting &#8220;new&#8221; example of offline gamification during one of the <a title="Hub Istanbul" href="http://hub-istanbul.com" target="_blank">Hub Istanbul Social Innovation Roundtable</a> events.</p>
<p>The young and talented designer Cansu Akarsu was challenged with a problem to get kids to use soap when washing their hands and researched what the motivating behind behavior was that kids performed (not washing their hands with soap). She learned that kids tend to find that behavior a waste of time since it takes away the quality playing time and time to spend with their friends. Washing hands with soap is a non-social and boring experience.</p>
<p>So the solution needed some creative thinking and good design. The result was using PLAY to give incentives to kids to wash their hands.</p>
<p>Check out <a title="Cansu Akarsu" href="http://cargocollective.com/cansuakarsu/Soap-Shish" target="_blank">her page</a> to see more of her amazing work.</p>
<p><img class="alignnone" src="http://dtdid.com/Gamification-SoapSish.jpg" alt="" width="305" height="380" /></p>
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		<title>Business Models</title>
		<link>http://dtdid.com/blog/business-models/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=business-models</link>
		<comments>http://dtdid.com/blog/business-models/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 23:00:50 +0000</pubDate>
		<dc:creator>Niels</dc:creator>
				<category><![CDATA[Business Models]]></category>
		<category><![CDATA[business model canvas]]></category>
		<category><![CDATA[business model generation]]></category>
		<category><![CDATA[business models]]></category>

		<guid isPermaLink="false">http://dtdid.com/?p=1</guid>
		<description><![CDATA[Business models are a great driver for innovation and allowing businesses to come up with new ways to offer value in a sustainable way. The era of just buying low and selling high is over. Ok, it&#8217;s not over; if I go to my supermarket I will still be able to just buy my milk, bread and eggs at a marginal higher prices then the cost of the supermarket to sell it and behind this is a basic value/supply chain going back to the producer [...]]]></description>
			<content:encoded><![CDATA[<p>Business models are a great driver for innovation and allowing businesses to come up with new ways to offer value in a sustainable way. The era of just buying low and selling high is over. Ok, it&#8217;s not over; if I go to my supermarket I will still be able to just buy my milk, bread and eggs at a marginal higher prices then the cost of the supermarket to sell it and behind this is a basic value/supply chain going back to the producer of the products. However more and more businesses are looking at a more complex structure of value proposition and revenue.</p>
<p>Business models allow us to rethink the way we present value to a customer and find new ways to be rewarded for offering this value.</p>
<p>The Business Model Canvas, as described in the book <a title="Business Model Generation" href="http://www.businessmodelgeneration.com/book" target="_blank">Business Model Generation</a>, is a great way to start playing with the building blocks that make up a business model. 9 building blocks in this case:</p>
<ol>
<li>Customer Segments</li>
<li>Value Propositions</li>
<li>Channels</li>
<li>Customer Relationships</li>
<li>Revenue Streams</li>
<li>Key Resources</li>
<li>Key Activities</li>
<li>Key Partnerships</li>
<li>Cost Structure</li>
</ol>
<p>I highly recommend you to get this book if you are interested in business strategy and new opportunities to build a sustainable business. Check out the <a title="Download BMG Preview" href="http://www.businessmodelgeneration.com/downloads/businessmodelgeneration_preview.pdf" target="_blank">first 72 pages</a> of the book. And join the <a title="Business Model Hub" href="http://businessmodelhub.com/" target="_blank">Business Model Hub</a> to share ideas.</p>
<p>&nbsp;</p>
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		<title>Gamification</title>
		<link>http://dtdid.com/blog/gamification/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gamification</link>
		<comments>http://dtdid.com/blog/gamification/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 22:00:10 +0000</pubDate>
		<dc:creator>Niels</dc:creator>
				<category><![CDATA[Gamification]]></category>
		<category><![CDATA[gamification]]></category>

		<guid isPermaLink="false">http://dtdid.com/?p=11</guid>
		<description><![CDATA[I&#8217;ll start my first post about gamification with some definitions, plus a summary of what gamification is NOT! &#8220;Gamification is the use of game design techniques and mechanics to solve problems and engage audiences.&#8221; [wikipedia] &#8220;Gamification is the infusion of game mechanics, game design techniques, and/or game style into anything.&#8221; [gamification.org] Gamification is not - GAMES - PRIZES - BADGES &#38; REWARDS It&#8217;s not about turning the user experience into a game, but using game mechanics to help the user to get an even better [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll start my first post about gamification with some definitions, plus a summary of what gamification is NOT!</p>
<p>&#8220;Gamification is the use of game design techniques and mechanics to solve problems and engage audiences.&#8221; [<a title="Gamification" href="http://en.wikipedia.org/wiki/Gamification" target="_blank">wikipedia</a>]</p>
<p>&#8220;Gamification is the infusion of game mechanics, game design techniques, and/or game style into anything.&#8221; [<a title="Gamification.org" href="http://gamification.org/wiki/Gamification" target="_blank">gamification.org</a>]</p>
<p>Gamification is not<br />
- GAMES<br />
- PRIZES<br />
- BADGES &amp; REWARDS</p>
<p>It&#8217;s not about turning the user experience into a game, but using game mechanics to help the user to get an even better user experience. Help the user to discover the site or show the progress the user has booked performing a task, in absolute sense (completion levels) or in a relative sense, via a leaderboard. These are just some of the examples in which gamification can power a process.</p>
<p>One of the most important aspects of gamification, in order to make it work, is to use correctly. When added well to a good running process, it can have a incredible impact. When added incorrectly, it can disrupt the original well running process. And&#8230; it simply doesn&#8217;t fix a broken process. It&#8217;s not a miracle drug.</p>
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		<title>About Me</title>
		<link>http://dtdid.com/blog/about-me/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=about-me</link>
		<comments>http://dtdid.com/blog/about-me/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 21:00:24 +0000</pubDate>
		<dc:creator>Niels</dc:creator>
				<category><![CDATA[DTDID]]></category>

		<guid isPermaLink="false">http://dtdid.com/?p=24</guid>
		<description><![CDATA[My name is Niels van der Linden and I&#8217;ve been living and working in Istanbul for the last 5 years. I have close to 15 years experience in both mobile telecommunication and internet related products and services, both in my native country, The Netherlands, as working with and for mobile and internet startups in Istanbul. DTDID &#124; Dare to do it Different is a blog about my personal interests. Ranging from innovation and business models via startups and entrepreneurship to gamification. I&#8217;m currently active as [...]]]></description>
			<content:encoded><![CDATA[<p>My name is Niels van der Linden and I&#8217;ve been living and working in Istanbul for the last 5 years. I have close to 15 years experience in both mobile telecommunication and internet related products and services, both in my native country, The Netherlands, as working with and for mobile and internet startups in Istanbul.</p>
<p><em>DTDID | Dare to do it Different</em> is a blog about my personal interests. Ranging from innovation and business models via startups and entrepreneurship to gamification. I&#8217;m currently active as local business developer for international (internet) startups looking for a way to enter the Turkish market, but I also help local startups with business and product strategy.</p>
<p>I live in Istanbul, where I enjoy finding my way through the emerging Turkish startup scene. Feel free to drop me a message or leave a comment.</p>
]]></content:encoded>
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		<item>
		<title>The Stuff I Consume (2012)</title>
		<link>http://dtdid.com/blog/the-stuff-i-consume-2012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-stuff-i-consume-2012</link>
		<comments>http://dtdid.com/blog/the-stuff-i-consume-2012/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 00:01:15 +0000</pubDate>
		<dc:creator>Niels</dc:creator>
				<category><![CDATA[DTDID]]></category>

		<guid isPermaLink="false">http://dtdid.com/?p=81</guid>
		<description><![CDATA[Books Steve Jobs – Walter Isaacson Predictably Irrational &#8211; Dan Ariely Business Model Generation &#8211; Alexander Osterwalder &#38; Yves Pigneur Business Model You &#8211; Timothy Clark Lean Startup &#8211; Eric Ries Running Lean: Iterate from Plan A to a Plan That Works &#8211; Ash Maurya Reworks &#8211; Jason Fried &#38; David Heinemeier Hansson Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps &#8211; Gabe Zichermann &#38; Christopher Cunningham Reality Is Broken: Why Games Make Us Better and How They Can Change the World [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Books</strong><br />
Steve Jobs – Walter Isaacson<br />
Predictably Irrational &#8211; Dan Ariely</p>
<p>Business Model Generation &#8211; Alexander Osterwalder &amp; Yves Pigneur<br />
Business Model You &#8211; Timothy Clark<br />
Lean Startup &#8211; Eric Ries<br />
Running Lean: Iterate from Plan A to a Plan That Works &#8211; Ash Maurya<br />
Reworks &#8211; Jason Fried &amp; David Heinemeier Hansson</p>
<p>Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps &#8211; Gabe Zichermann &amp; Christopher Cunningham<br />
Reality Is Broken: Why Games Make Us Better and How They Can Change the World &#8211;  Jane McGonigal<br />
The Art of Game Design: A book of lenses &#8211; Jesse Schell</p>
<p><strong>Favorites</strong> // Books from the past<br />
Crossing the Chasm &#8211; Geoffrey A. Moore<br />
The Innovator&#8217;s Dilemma &#8211; Clayton M. Christensen</p>
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